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Developer Tools XML Errata


After taking the developer tools out for a spin, I have added several features which will not yet be immediately available in the editor. The biggest example, which will be discussed in detail in this document, is the concept of setting victory conditions in a battle file.

Victory condition setting (which is not available in the WYSIWYG editor), can be accomplished by altering the <goal> tag in the XML document. The inner text property of the <goal> tag is an integer, which forms the code for the victory conditions.

The codes are as follows:
- 1 = Kill Everything
- 2 = Advance
- 3 = Take Position

A value of one is pretty self explanatory; it means that you have to eliminate all of your opponent's units (the one's that are on the tapestry itself (reserves don't count unless they are in play).

A value of two means that you have to advance any one of your units to the opposite side of the game board (in the case of the player, one unit has to be moved to the far right of the tapestry).

A value of three means that you have to occupy a particular position on the tapestry currently being held by your opponent; this is taken from the Warhammer scenario "Contested Ground" (also used in the GW game Mordheim) and basically means that you have to occupy the square representing the focus of the game board (remember those ellipses from Algebra 2/3). In other words, one of your units must occupy and hold the focus of the side of the tapestry controlled by your opponent (if the tapestry is though of as a very rectangle-ish ellipse).



That does it for this errata. If you have any questions, email me at hardinjmm@mail.com !
Expect more errata to follow later on, as well as updates to the WYSIWYG editor.

- Jon Hardin